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From Blank Page to First Draft: A 30-Day Challenge

CoffeeDraft TeamNovember 30, 202510 min read

A feature screenplay is roughly 90-120 pages. That sounds daunting — a mountain of blank pages, an impossible summit. Until you break it down: just 3-4 pages a day for 30 days. That's it. One scene. One coffee. One month.

Here's your roadmap from FADE IN to FADE OUT.

You don't write a screenplay. You write a scene. Then another. Then another. Thirty days later, you have a screenplay.

Before You Begin

This challenge assumes you have an idea. You don't need a full outline — but you need to know your protagonist, what they want, and the world they inhabit. If you're not there yet, spend a few days on prep. The challenge will wait.

What you'll need: a place to write, 1-2 hours daily, and the willingness to write badly. That last one is the hardest.

Note

This challenge follows a loose three-act structure based on Blake Snyder's "Save the Cat" beats. You don't have to follow it religiously — but having a framework helps when you're staring at a blank page on Day 14.

The Rules

Before we start, commit to these three non-negotiables:

1. Write Every Single Day

No exceptions. Not "most days." Not "when I feel inspired." Every day. Even if it's just half a page. Even if it's terrible. The habit matters more than the output.

Miss one day, and it becomes easier to miss two. Miss two, and the challenge is over. Protect your streak like your screenplay depends on it — because it does.

2. Don't Edit

Push forward only. No going back to fix that clunky dialogue on page 12. No rewriting the opening because you thought of something better. No polishing scenes you wrote yesterday.

First drafts are for discovery. You're not crafting — you're excavating. Find the story first. Shape it later.

Warning

The urge to edit will be strong. Resist it. Every minute spent polishing page 5 is a minute not spent writing page 50. You can't edit a blank page, and you can't finish a screenplay you keep restarting.

3. Embrace the Mess

It will be messy. That's not a bug — it's a feature. First drafts are supposed to be bad. They're supposed to have plot holes, flat dialogue, scenes that go nowhere.

The goal isn't a good screenplay. The goal is a complete screenplay. Good comes later, in revision. Right now, your only job is to exist on the page.

Give yourself permission to write garbage. It's the only way to find the gold buried inside.

Week 1: Setup (Pages 1-25)

This week is about establishing your world, your protagonist, and the status quo that's about to shatter. By the end of Day 7, your character will be committed to the journey.

Days 1-2: Opening Image & Setup

**Target: 8 pages**

Introduce your world. Introduce your protagonist. Show us their ordinary life — the life that's about to change forever.

The opening image should be visual, memorable, and thematically resonant. It's a promise to the audience: this is what the movie is about. The final image will mirror it, showing how far we've traveled.

FADE IN:
EXT. SMALL TOWN DINER - DAWN
Fog clings to empty streets. A neon sign flickers: "OPEN 24 HRS." Only one car in the lot.
INT. DINER - CONTINUOUS
MAYA (30s, tired eyes, uniform slightly wrinkled) refills coffee for the only customer — an OLD MAN reading yesterday's paper.
She stares out the window. Somewhere else. Anywhere else.
MAYA(V.O.)
I've poured ten thousand cups of coffee in this diner. I've dreamed of leaving after every single one.

Tip

Day 1 prompt: Write the first scene of your movie. Where are we? Who do we see? What's the feeling? Don't overthink it — just put us in the world.

Tip

Day 2 prompt: Deepen the setup. Show your protagonist at work, at home, with friends or alone. What do they want? What's missing from their life? Plant the seeds.

Days 3-4: The Catalyst

**Target: 8 pages**

Something happens that disrupts the status quo. The inciting incident. The call to adventure. The thing your protagonist cannot ignore.

A letter arrives. A stranger appears. Someone dies. The phone rings with news that changes everything. The world tilts, and your protagonist starts to slide.

This doesn't have to be dramatic in execution — but it must be dramatic in consequence. After this moment, the old life is no longer possible.

INT. DINER - DAY
Maya wipes down the counter. The bell JINGLES. She looks up.
A WOMAN (60s, elegant, out of place) stands in the doorway. She holds a photograph.
WOMAN
I'm looking for Maya Chen.
MAYA
(wary)
You found her.
The woman sets the photograph on the counter. Maya's breath catches.
It's her. As a baby. In the arms of a woman she's never seen.
WOMAN
My name is Evelyn. I was your mother's best friend. And I have something she wanted you to have.
The catalyst is a door. Your protagonist doesn't have to walk through it yet — but they can no longer pretend it isn't there.

Tip

Day 3 prompt: Write the catalyst. What event crashes into your protagonist's ordinary world? Make it impossible to ignore.

Tip

Day 4 prompt: Show the immediate aftermath. How does your protagonist react? What questions does this raise? Who else is affected?

Days 5-7: Debate & Break Into Two

**Target: 9 pages**

Your protagonist resists the call. They have reasons not to go — responsibilities, fears, the comfort of the familiar. This is the debate: should I stay or should I go?

The debate creates tension because we understand both sides. We see why they're afraid. We see why they might refuse. And that makes the moment they commit — the Break Into Two — feel earned.

By the end of page 25, your protagonist crosses a threshold. They make a choice. Act One ends, and there's no going back.

INT. MAYA'S APARTMENT - NIGHT
Maya stares at the photograph. A letter beside it — handwritten, pages long.
Her phone RINGS. She ignores it. It rings again.
MAYA
(answering)
What.
DINER MANAGER(V.O.)
You're on the schedule tomorrow. Six AM.
Maya looks at the photograph. The letter. The life she's always known.
MAYA
I'm not coming in.
DINER MANAGER(V.O.)
Excuse me?
MAYA
(beat)
I'm not coming in tomorrow. Or the day after. I quit.
She hangs up. Hands trembling. Terrified. Alive.

Tip

Day 5 prompt: Write the resistance. What's holding your protagonist back? What do they stand to lose by answering the call?

Tip

Day 6 prompt: Raise the stakes. Make it harder to refuse. What new information or event tips the balance?

Tip

Day 7 prompt: Write the Break Into Two. Your protagonist commits. They cross the threshold. Act One ends.

Week 2: Rising Action (Pages 26-55)

Welcome to Act Two. This is the "fun and games" section — the promise of the premise. If your movie is a heist, this is where we plan the heist. If it's a romance, this is where they fall in love. If it's a thriller, this is where the investigation deepens.

Days 8-10: Fun and Games

**Target: 12 pages**

This is why the audience bought a ticket. The poster moments. The trailer scenes. The concept come to life.

Your protagonist explores the new world they've entered. They're a fish out of water, learning the rules, meeting allies and obstacles. Things are hard but exciting. Progress feels possible.

EXT. HIGHWAY - DAY
Maya drives a beat-up car she borrowed from a friend. The city shrinks in her rearview mirror.
She passes a sign: "WELCOME TO WILLOW CREEK - POPULATION 847"
MAYA(V.O.)
I had an address. A name. And absolutely no idea what I was doing.
EXT. WILLOW CREEK - MAIN STREET - LATER
Maya parks. Looks around. Quaint shops, suspicious glances. Everyone knows everyone here.
Except her.
She pulls out the letter. Reads an address. Starts walking.
The fun and games section is misleading — "fun" doesn't mean easy. It means engaging. Your protagonist is actively pursuing the goal, not just reacting.

Tip

Day 8 prompt: Your protagonist takes their first steps in the new world. What do they discover? Who do they meet?

Tip

Day 9 prompt: An early victory or connection. Things seem to be going well — but plant a seed of trouble.

Tip

Day 10 prompt: Deepen relationships. Introduce a key ally or love interest. Show your protagonist learning and growing.

Days 11-14: Midpoint

**Target: 13 pages**

The midpoint is not the middle of the story — it's the hinge. Something shifts. The stakes raise. What seemed like a straightforward goal becomes more complicated.

This is often a false victory (they seem to succeed, but it's hollow) or a false defeat (they seem to fail, but it opens new doors). The protagonist moves from passive to active, from reactive to proactive.

After the midpoint, there's no going back to the old approach. The game has changed.

INT. WILLOW CREEK - OLD HOUSE - DAY
Maya stands in a dusty living room. Boxes everywhere. Photographs on the walls.
Her mother. Young. Happy. Surrounded by people Maya has never seen.
EVELYN
She wanted you to have this place. She bought it thirty years ago and never told anyone.
MAYA
Why?
EVELYN
Because some things need to be discovered, not explained.
Maya picks up a photograph. Her mother holding a baby — but it's not Maya.
MAYA
Who is this?
Evelyn goes quiet. Too quiet.
EVELYN
That's why I brought you here. You have a sister, Maya. And she needs to be found.

Tip

Day 11-12 prompt: Build to the midpoint. Raise stakes. Deepen mysteries. Create the sense that something big is coming.

Tip

Day 13-14 prompt: Write the midpoint. The twist. The revelation. The shift that changes everything. Your protagonist can never go back to who they were on page 25.

Note

The midpoint is a great place to take a breath and assess. Are you on track? Is the story working? Don't fix anything — just notice. Keep writing.

Week 3: Complications (Pages 56-85)

The fun is over. Now things get hard. Allies turn unreliable. Enemies close in. Every step forward comes with two steps back. Your protagonist is tested, and they start to fail.

Days 15-17: Bad Guys Close In

**Target: 12 pages**

Opposition intensifies. If there's a villain, they're making moves. If it's internal conflict, the protagonist's flaw is creating consequences. Friends become frustrated. Trust erodes.

This section often involves betrayal — not necessarily from the antagonist, but from within the protagonist's own camp. Someone they trusted lets them down. Or they let themselves down.

INT. DINER - WILLOW CREEK - NIGHT
Maya sits across from JACK (40s, guarded, knows more than he says). He was her mother's friend. He might know where the sister is.
MAYA
Why won't anyone tell me the truth?
JACK
Because the truth isn't what you think you want.
MAYA
Try me.
JACK
(leaning in)
Your mother didn't just leave. She ran. From people who are still looking. And now you're here, asking questions, making noise. You've put yourself on their radar.
Maya's face goes pale.
JACK(CONT'D)
You wanted the truth. There it is.
The "bad guys" don't have to be villains. They're whatever opposes your protagonist — fear, doubt, circumstance, other people's agendas.

Tip

Day 15 prompt: Introduce or escalate opposition. Who or what is standing in your protagonist's way? Make it personal.

Tip

Day 16 prompt: An ally disappoints or betrays. Trust cracks. Your protagonist starts to feel alone.

Tip

Day 17 prompt: A significant setback. Something your protagonist was counting on falls through. The goal seems further away than ever.

Days 18-21: All Is Lost & Dark Night

**Target: 13 pages**

Rock bottom. The lowest point of the story. Everything your protagonist has worked for collapses. Their flaw has finally caught up with them. The approach that got them this far is no longer working.

This is the "dark night of the soul" — a moment of genuine despair. Your protagonist must confront who they really are and what they really want. The want vs. need conflict comes to a head.

Something often dies here — literally or metaphorically. A mentor. A dream. A relationship. A version of themselves.

EXT. CEMETERY - DAY
Rain. Maya stands alone at a grave. Fresh dirt. No one else came.
She reads the headstone: the name of someone she just started to know.
MAYA(V.O.)
I spent my whole life wanting to know where I came from. Now I know. And I wish I didn't.
She falls to her knees. Sobs. The kind of crying that comes from somewhere deep.
MAYA(V.O.)
I could go back. Pretend none of this happened. Go back to the diner, the coffee, the nothing.
She looks up. Rain on her face. Or tears. Hard to tell.
MAYA(V.O.)
But then she'd win. And my sister would stay lost.

Warning

The dark night must feel real. Don't shortcut it. Let your protagonist sit in the despair. The audience needs to believe they might not get up.

Tip

Day 18-19 prompt: Everything falls apart. Write the collapse. Don't hold back.

Tip

Day 20-21 prompt: The dark night of the soul. Your protagonist alone with their failure. What do they realize? What do they decide?

Week 4: Resolution (Pages 86-110)

Your protagonist rises from the ashes. Armed with new understanding, they make one final push. This is Act Three — the climax and resolution.

Days 22-24: Break Into Three

**Target: 10 pages**

A new idea. A synthesis of everything learned. The protagonist sees the solution they couldn't see before — not because the situation changed, but because they changed.

Often there's a crucial piece of information that arrives here — something that was set up earlier, paying off now. The protagonist formulates a new plan, gathers remaining allies, and prepares for the final confrontation.

INT. OLD HOUSE - NIGHT
Maya spreads photographs across the floor. Letters. Documents. A map.
She's been looking at this wrong. She sees it now.
MAYA
(to herself)
She wasn't running away. She was leaving a trail.
She grabs her keys. Phone. Heads for the door.
JACK(O.S.)
Where are you going?
Jack stands in the doorway. Maya doesn't stop.
MAYA
To finish what she started.
The Break Into Three is about integration. Your protagonist combines who they were with who they've become. The flaw doesn't disappear — it transforms into strength.

Tip

Day 22 prompt: The new idea. What does your protagonist realize? What's the new plan?

Tip

Day 23-24 prompt: Gathering forces. Preparing for the end. Building momentum toward the climax.

Days 25-28: Finale

**Target: 12 pages**

The climax. Your protagonist faces their greatest challenge — external and internal. Everything they've learned is tested. The antagonist (person, force, or self) makes their final stand.

This is the scene the whole movie has been building toward. Make it count. Make it visual. Make it emotional. The want and need finally converge or collide.

Your protagonist transforms. They become who they were meant to be — not by abandoning their old self, but by transcending it.

INT. ABANDONED WAREHOUSE - NIGHT
Maya faces VICTOR (50s, cold eyes, her mother's enemy). Between them: LILY (20s) — Maya's sister, bound to a chair.
VICTOR
You're just like her. Stubborn. Naive. You think you can save everyone.
MAYA
I'm not trying to save everyone.
She takes a step forward. No weapon. No backup. Just certainty.
MAYA(CONT'D)
Just her.
Victor raises his hand — his men ready to act.
MAYA(CONT'D)
You spent thirty years looking for something my mother hid. I found it in three weeks. What does that tell you?
Victor hesitates. For the first time, uncertain.
MAYA(CONT'D)
Let her go, and I'll tell you where it is. Keep her, and it burns. Your choice.

Tip

Day 25-26 prompt: Build to the climax. Tension rising. Forces converging. The final confrontation approaches.

Tip

Day 27-28 prompt: Write the climax. The showdown. The transformation. The moment everything changes.

Days 29-30: Final Image & Polish

**Target: 3 pages**

The resolution. The dust settles. We see your protagonist in their new life — changed by the journey, carrying both scars and wisdom.

The final image should mirror the opening image, showing how far we've traveled. If the opening was lonely, the ending might be connected. If the opening was trapped, the ending might be free.

Write FADE OUT. You did it.

EXT. SMALL TOWN DINER - DAWN
Fog clings to empty streets. The same diner. The same neon sign.
INT. DINER - CONTINUOUS
Maya slides into a booth. Lily across from her. They both look tired. Happy.
A WAITRESS approaches.
WAITRESS
What can I get you?
Maya looks at her sister. At the life she almost never knew.
MAYA
Two coffees. We've got a lot of catching up to do.
The waitress leaves. Maya stares out the window. The same window she stared through on page one.
But everything is different now.
FADE OUT.

Tip

Day 29 prompt: Write the aftermath. How has your protagonist changed? What does their new life look like?

Tip

Day 30 prompt: Write the final image. Mirror the opening. Then do one quick pass for obvious typos — but don't rewrite anything. Just clean up.

You Did It

At the end of 30 days, you have a first draft. It's imperfect. It has plot holes. Some scenes work, some don't. The dialogue is rough. The pacing is uneven.

And it exists.

That's everything. That's more than most aspiring screenwriters ever achieve. You have something you can hold, read, share, revise. You have a screenplay.

A first draft is not a finished product. It's a finished beginning.

Now take a week off. Don't look at it. Don't think about it. Let it rest. Let yourself rest.

Then come back with fresh eyes and start revising. That's a different challenge — one that requires a different kind of discipline.

But you'll face it with something most people never have: a complete draft.

Note

Revision is where good scripts become great. But revision is impossible without raw material. That's what you just created — 110 pages of raw material. Be proud. Then get back to work.

Your Challenge Starts Now

Stop reading. Open CoffeeDraft. Write FADE IN:

The page is blank. In 30 days, it won't be.

Day 1. Scene 1. Page 1. Go.

Ready to write your screenplay?

Put these tips into practice with CoffeeDraft.

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